v1.74 changes:
- Added rotary D-pad cam out of frustration and sympathy
- Additional star in the Champion's Challenge area (Grandmaster's Goal) for the final total count being 155
- Swapped both Aerial Alpine and Underground Slide locations to make the Key 1 fight manageable with MC
- Updated the StarDisplay layout in adding the missing MC star and removing an unknown OW star
- Patched 5 new tweaks: *No Losing Cap*, *No Death Softlocks*, *No Cannon Rotation Limits*, *Increase Draw Distance Limit*, *Solid Objects Remain Visible*
- Patched the extended door requirement tweak to fix the door leading to the secret Vanilla castle and the Toad star from it
- Updated Aerial Alpine's entrance room
- Added an extra level entrance for Cliff of Time's 2nd area via the third overworld
- Most dialogues and signs have been fixed and redacted
- Changed the star doors' sprite and made the lock on key doors visible
- Conventional objects have been removed/updated/added/simplified

COURSE DIFFERENCES
------------------

> Dice Domain: "Scale The Tower" boxes and length are 90% simplified, fixed a couple geometry collision/properties

> Concrete Jungle: Removed the stupid Thwomp RNG gang, both "Human Catapult" and "The Jungle Underside" are simplified

> Wallowing Wells: New level spawn for stars 2-5: the player is now at the top to avoid doing the scaffold climb every time, added a special collision to prevent water clipping into the "Thwomps On Acid" room -- the star itself only appear in star 3

> Bogey Bayou: Removed a few Bubbas and the misleading toxic gas waterbox in the sewers

> Crumble Rumble Tower: slightly improved the last two platforms for "Rocky Road" to make the climb easier, updated a few collision properties 

> Absolute Zeroasis: changed the collision property for "Clumsy Pyramid", lowed the star a bit for easy grab

> Nature Nocturne: Fixed the wooden construction's collision mapping, removed one fire bullet off the boss fight, lowed down "The Windmill's Challenge" a bit for easy star grab, "Under the Grounds" secret is now visible

> Aerial Alpine: 3 of 8 reds are moved, reverted the shell-required slopes to the OG MC required slopes

> Underground Slide: Fixed one of the stars ID, added safety nets at the mid-end of the slide to prevent annoying deaths

> Bowser's Park Party: The perfect chain LJ star isn't encased in a box, changed the key fight music

> Bowser's Tidal Tropics: Fixed a few geometry collision/properties in the key fight, moved fewer enemies to prevent unexpectedly annoying deaths, updated the shell required slopes

> Polluted Pond: 3 of 8 reds of "Red Garbage" are slightly moved, extra timed boxes for "Back to the Hideout", updated the end of "Rise of the Sand Plateau" to prevent a star grab softlock, "Past Remnant" is simplified

> Cliff of Time: "Boostergeist" doesn't require killing all 5 Boo Buddies; the unused area pipe warp doesn't crash anymore, now takes to the main area (it's now an easter egg to players who use the instant level warp via StarDisplay) 

> Sea Salt Peaks: Made the sloped platform walkable instead of slippery + new platform at spawn for the Koopa race, both "Rescue the Penguins" and "Metal Anchor" sections are slightly improved, updated the waterbox's color and has no broken downwarp at the corners

> Veninium-Sphere & Delombru-Sphere: updated a few sections/obstacles and nerfed them due to inconsistent difficulty (100s and reds for the most part), added extra coins, moved around a couple reds and objects in both Spheres, improved the 3rd secret + fixed the wrongly placed 5th secret of "MDP, but Sweet"

> Rainbow Realm: improved the metal room's side path size a bit, red coins are cut down to 8 that some of which are now at the top (all due to the Bowser-type star spawner halfing the amount), one of the filler stars is now a 5-secret stars, changed the final fight music

> Grandmaster's Goal: added objects to fill empty spaces, removed the placement mistakes, updated the MC section by turning it into a short peril parkour + removed the green fog layer causing lag for GlideN64 users, the C10/C13 section is slightly improved



v1.0.1 changes:
- Fixed the OW2 door left open to be locked 
- Assigned Aerial Alpine's red coins as star 1 instead of 7 (along fixing the layout on that part)

