v.3.74.3 changes:

SUPER DELUXE COURSE DIFFERENCES
-------------------------------

> New Valley of the Toads (OW1):
- Removed an annoying invisble wall in front of Course 1
- Made a bit of terrain and smaller visual changes

> Training Grounds (OW2):
- Something different with the floaty wallkicks star
- Smaller design changes + updated music

> Dice Domain:
- Improved "Baby Butthurt" a tiny bit
- Made the lava water 1.5x visible + turned the floating pillars into islands
- Few extra collision fixes

> Concrete Jungle:
- Updated music + smaller visual enhancement on the starting section
- Replaced the red coin star with a total new star: "Wildstyle Ground Zero"

> Wallowing Wells:
- Buffed water level speed (credits to aglab2!)
- "Sunken Treasure" red coins are now treasure chests (credits to ShiN3!)
- Small change for "Wall of Failure Run"
- Extra visual enhancement at the boundaries

> Bogey Bayou:
- Lowered parts of the sewer system down to prevent camera obstructions
- Expanded "Hidden Furnace" *wink wink*

> Stalactite Cave:
- Big retexture enhancement + new subarea + updated music 
- Three new stars replacing "Aquatic Ambience", "Baby Swim" and "Deep Vault"
- Moved two of "Pearl Harbor" secrets away and its star spawner

> Flamework Factory:
- Replaced the red coin star with a new Big Bully fight
- Added a brand new color-coded area as well
- Added quick warp transitions from entering/exiting tunnels
- Swapped two of the color-coded floors around in order to match the cap blocks/balance the difficulty
- Little extra visual/design enhancements

> Absolute Zeroasis:
- "Frozen Relic" is replaced with a new Chill Bully fight, now named as "Blizzard Bout"
- New extensions for "Clumsy Pyramid" and "Icing on the Mountainside"
- New subarea for "Deep Sea Frostbite" w/ optimized scale and textures

> Nature Nocturne:
- Something different along with "Under The Grounds"
- Small design enhancement at "The Windmill's Challenge" 

> Polluted Pond:
- Slight design enhancement
- Something different with almost every star (Past Remnant remains the same)
- Improved the timed box formation a bit for "Back to the Old Hideout"

> Cliff of Time:
- Added Big Mr I as the first boss in the Wrath side, renaming the star to "Eyestergeist"
- Big Boo becomes the second boss in the Pain side, renaming the star to "Big Boo in the Parallel World"
- Something different with "Art of Firsty", again
- Little change for the twin alcoves reds 

> Sea Salt Peaks:
- Big design enhancement
- Replaced the red coin star with a total new star: "Search for the Five Hoops"

> Bowser's Park Party:
- Big design enhancement
- Changed/transformed 3 filler stars (red coins are removed)
- Extra small changes to the fight; added texture scrolling to the lava

> Bowser's Tidal Tropîcs:
- Slight design enhancement
- Changed/transformed 2 filler stars (red coins are removed)
- Extra small changes in the fight; moved the star spawner and one secret away

> Underground Slide:
- Something different on the major slide path
- Added scenery decorations + updated music

> Aerial Alpine:
- Something different with the icy slopes
- Changed/transformed 3 filler stars (red coins are removed)

> Dusty Darkness:
- Brightened the level's visibility 10% than normal
- Something different at the aqueduct and lookout sections
- Replaced the red coin star with a new hidden star

> Veninium/Delombru-Sphere:
- Few extra visual design adjustments (and deteriorations :P)
- New tiny extension for "Kubus Konnection"
- Warp pad texture scrolling activation on specific acts
- Moved one red coin in Delombru

> Bowser's Rainbow Rumble:
- Made half of the walls semi-see-through in the quicksand room
- Something different with the metal room's side path and the thin path
- Extra collision fixes on mutliple ledges, stairs and openings
- Adjusted the fight area height for the winning animation cutscene
- Removed Bowser's vertex color filter

> Grandmaster's Goal:
- Changed the factory section's hazard property to lava
- Changed the aquatic castle section's quicksand hazard into a bottomless pit 
- Added a spinning heart and put dents on the Molten Treasure Chest arches
- Extra visual touchups in the second area


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v.2.74.2 changes:

- Patched the following tweaks: "Respawning Koopa Shells", "Infinite Lives", "Health 1-UP Mushrooms", "Death Spawn From Pause Exit" + extra cosmetic tweaks
- FramePerfection's collision patcher that polishes wall/ceiling/floor projections [big shoutouts to him!]
- Redacted the whole script nonsense with simple hints for tricky stars
- Removed some of the notorious fire traps in most levels causing cheap deaths & fails
- Fixed the game crash in OW1 from a death respawn mistake
- Fixed Koopa-the-Quick thanks to a last-minute Manager update
- The full End Credits sequence is now extended! [thanks to Super Mario Stellato for the trick!]
- Added "Scrubrunner Mode" by placing a cork box for overworld star door clips for anyone attempting any% / low ISC / 0 Star :^) 


MORE COURSE DIFFERENCES
-----------------------

> Dice Domain: 
- Added a coin indicator for "Hell Rider" and few coins on the lava isles + shorten the pillars height

> Concrete Jungle: 
- Smaller change for "The Jungle Underside" and "The Caged Vine Tower" as it no longer requires the Vanish Cap

> Wallowing Wells: 
- Star 1 now starts at the top (along stars 2-5) until Star 6 only does at the bottom

> Bowser's Park Party Fight: 
- Made the corner section more noticeable to find 1/5 of the piranha plants
- Improved the walljump arch a bit

> Underground Slide: 
- Made the Metal Cap Switch path less rougher than before

> Lava Pit of Inversion: 
- Warps are replaced with cannons
- Removed a quite strange collision floating in the highest point
- Relocated one of the hidden stars

> Training Grounds (OW2): 
- Improvement changes for the 2 tricky parkour stars 
- Dying and exiting the course from pausing takes the player back to OW1 instead of OW2 (as pause exit in OW2 won't happen because it will crash the game)  

> Aerial Alpine: 
- Small change for the floating ice slopes + removing bad collision around them

> Dusty Darkness:
- Blizzard effect is switched to falling snow + better fog visibility, 
- Improved the high-rise structure by sealing the crossovers in order to keep players from doing the wrong unintended way 
- Small improvement on the timed boxes star

> Bogey Bayou: 
- Added a safety net for leaving the Bubbas' pond 
- Little changes for "Hidden Furnace" & "Break Into The Mansion"

> Stalactite Cave: 
- Small change for "Baby Swim" & "Cave Obstacle Course" 
- Removed the roadblock leading to the former main area 
- Added recovery hearts (which are represented by bubbles, sort of)

> Crumble Rumble Tower: 
- "Chucks To Be You" is replaced with a total new star, renamed the star "Well-Hidden Search?" to "Under Your Feet"
- Downscaled the tower's wall texture, sentient Monty Moles can now attack 

> Absolute Zeroasis: 
- Improved "Forever Under Construction" by widening the walljump structure 
- Lowered down the "Deep Sea Frostbite" section by flooding it in order to get rid of camera obstructions + extra health 1-UPs

> Nature Nocturne: 
- Added safety extensions for "King Bob-omb's Night Out", "The Windmill's Challenge" & "Under the Grounds"

> Bowser's Tidal Tropics Fight: 
- Reverted collision type on slopes and peaks, fixed collision on thin ledges + minor change on the central rock in both sides

> Quicksand Beach: 
- Lowered down the "Quicksand Pit" section in order to get rid of camera obstructions 
- Added scrolling texture effect on the quicksand

> Polluted Pond: 
- The timed box switch spawns an arrow indicator out of boxes for "Back to the Hideout"
- Flattened the slopes of "Tower of Fragility" & "Rise of the Sand Plateau" to avoid cheap false ledgegrabs
- Expanded a tiny bit of room on the longjump pillars of "Arch Enemies" 
- Updated the rooftops' texture UV-mapping

> Cliff of Time: 
- Optimized the wallkick section for "Art of Firsty"
- Relocated the timed box switch for "Pride and Greed"
- Added 2 supportive platforms leading to the top via the right side

> Veninium-Sphere: EXTREME LITE MAKEOVER! 
- Removed the quicksand entirely 
- Added new navigation that skips the spawn section as necessary 
- Relocated a couple objects and obstacles + small design improvements

> Delombru-Sphere: EXTREME LITE MAKEOVER! 
- New improvements for "Tower of the North" & "MDP, But Sweet"

> Bowser's Rainbow Realm: 
- Improved the upper fire + lower quicksand rooms 
- Added smaller safe extensions in the metal room and outdoor basement section
- The sideways crystals can be walked on instead of being slippery
- Updated the hidden secret cap room 
- The red coin star kicks the player out instead of respawning (due to area 2 not saving the reds from re-entering after being collected)
- The outdoor cannons are open (for speedrunning purposes) 

> Void of the East: 
- Minor visual changes
- Improved the tiny lava pits a bit + added safer grounds for the hardest jumps

> Grandmaster's Goal: 
- Updated the Metal Cap area section once more + removing the toxic gas 
- Widened a few walljumping obstacles and platforms (VC, C8, C11 and C13)


======================================================


v1.74.1 changes:

- Text redaction amongst the new changes
- Added a supply of 5 lives before the key fight pipes and Void of the East's entrance

> Wallowing Wells: 
- Changed the hazard property for "Thwomps on Acid", removed the boxes and added a important sign if you entered it by accident, 
- Improved the wooden scaffold and "Wall of Failure" a bit

> Aerial Alpine: 
- Improved the windy path by being slightly wide to walk across

> Underground Slide: 
- Added 2 safety nets; for the Metal Cap switch path and on the slide mid-way 
- Improved the end of the slider star 

> Crumble Rumble Tower: 
Improved the "Well Hidden Search?" platform a bit

> Absolute Zeroasis: 
- Added 2 boxes for "Flooded Relic"
- Added a few moneybags for free coins

> Bowser's Park Party: 
- Improved the walljump section at the beginning of both the level and the Key 1 fight

> Bowser's Tidal Tropics: 
- Improved one of the timed box sections

> Cliff of Time: 
- Fixed Big Boo's disappearance for "Boostergeist" rendering the star possible to collect

> Sea Salt Peaks: 
- Fixed a BS thing for "Metal Anchor" missing platforms due to draw distance with the switch

> Rainbow Realm: 
- Improved the lower fire room a bit by increasing the size of the small platforms

> Grandmaster's Goal: 
- Replaced the Chuckya with a spinning heart
- Removed an extra flamethrower at the C2/C7 section 


======================================================


v1.74.0 changes:

- Added rotary D-pad cam out of frustration and sympathy
- Additional star in the Champion's Challenge area (Grandmaster's Goal) for the final total count being 155
- Swapped both Aerial Alpine and Underground Slide locations to make the Key 1 fight manageable with MC
- Updated the StarDisplay layout in adding the missing MC star and removing an unknown OW star
- Patched 5 new tweaks: *No Losing Cap*, *No Death Softlocks*, *No Cannon Rotation Limits*, *Increase Draw Distance Limit*, *Solid Objects Remain Visible*
- Patched the extended door requirement tweak to fix the door leading to the secret Vanilla castle and the Toad star from it
- Updated Aerial Alpine's entrance room
- Added an extra level entrance for Cliff of Time's 2nd area via the third overworld
- Most dialogues and signs have been fixed and redacted
- Changed the star doors' sprite and made the lock on key doors visible
- Conventional objects have been removed/updated/added/simplified


COURSE DIFFERENCES
------------------

> Dice Domain: 
- "Scale The Tower" boxes and length are 90% simplified 
- Fixed a couple geometry collision/properties

> Concrete Jungle: 
- Removed the stupid Thwomp RNG gang
- Both "Human Catapult" and "The Jungle Underside" are simplified

> Wallowing Wells: 
- New level spawn for stars 2-5: the player is now at the top to avoid doing the scaffold climb every time 
- Added special collision to prevent water clipping into the "Thwomps On Acid" room -- the star itself only appear in star 3

> Bogey Bayou: 
- Removed a few Bubbas and the misleading toxic gas waterbox in the sewers

> Crumble Rumble Tower: 
- Slightly improved the last two platforms for "Rocky Road" to make the climb easier
- Updated a few collision properties 

> Absolute Zeroasis: 
- Changed the collision property for "Clumsy Pyramid"; lowered the star a bit for easy grab

> Nature Nocturne: 
- Fixed the wooden construction's collision mapping, 
- Removed one fire bullet off the boss fight, 
- Lowered down "The Windmill's Challenge" a bit for easy star grab 
- "Under the Grounds" secret is now visible

> Aerial Alpine: 
- 3 of 8 reds are moved around
- Reverted the shell-required slopes to the OG MC required slopes

> Underground Slide: 
- Fixed one of the stars's ID, 
- Added safety nets at the mid-end of the slide to prevent annoying deaths

> Bowser's Park Party: 
- The perfect chain LJ star isn't encased in a box 
- Changed the key fight music

> Bowser's Tidal Tropics: 
- Fixed a few geometry collision/properties in the key fight 
- Moved fewer enemies to prevent unexpectedly annoying deaths
- Updated the shell required slopes

> Polluted Pond: 
- 3 of 8 reds of "Red Garbage" are slightly moved, 
- Added extra timed boxes for "Back to the Hideout"
- Updated the end of "Rise of the Sand Plateau" to prevent a star grab softlock 
- "Past Remnant" is simplified

> Cliff of Time: 
- "Boostergeist" doesn't require killing all 5 Boo Buddies; 
- The unused area pipe warp doesn't crash anymore, now takes to the main area (it's now an easter egg to players who use the instant level warp via StarDisplay) 

> Sea Salt Peaks: 
- Made the sloped platform walkable instead of slippery + new platform at spawn for the Koopa race
- Both "Rescue the Penguins" and "Metal Anchor" sections are slightly improved
- Updated the waterbox's color and has no broken downwarp at the corners

> Veninium/Delombru-Sphere: 
- Updated a few sections/obstacles and nerfed them due to inconsistent difficulty (100s and reds for the most part) 
- Added extra coins; moved around a couple reds and objects in both Spheres
- Improved the 3rd secret + fixed the wrongly placed 5th secret of "MDP, but Sweet"

> Rainbow Realm: 
- Improved the metal room's side path size a bit, 
- Red coins are cut down to 8 that some of which are now at the top (all due to the Bowser-type star spawner halfing the amount)
- One of the filler stars is now a 5-secret stars
- Final fight music is changed from a wrong music slot

> Grandmaster's Goal: 
- Added objects to fill empty spaces, removed the placement mistakes
- Updated the MC section by turning it into a short peril parkour 
- Removed the green fog layer causing lag for GlideN64 users 
- C10/C13 section is slightly improved

======================================================


v1.0.1 changes:

- Fixed the OW2 door left open to be locked 
- Assigned Aerial Alpine's red coins as star 1 instead of 7 (along fixing the layout on that part)


======================================================


v1.0:

Initial release