v.2.74.2 changes:

- Patched the following tweaks: "Respawning Koopa Shells", "Infinite Lives", "Health 1-UP Mushrooms", "Death Spawn From Pause Exit" + extra cosmetic tweaks
- FramePerfection's collision patcher that polishes wall/ceiling/floor projections [big shoutouts to him!]
- Redacted the whole script nonsense with simple hints for tricky stars
- Removed some of the notorious fire traps in most levels causing cheap deaths & fails
- Fixed the game crash in OW1 from a death respawn mistake
- Fixed Koopa-the-Quick thanks to a last-minute Manager update
- The full End Credits sequence is now extended! [thanks to Super Mario Stellato for the trick!]
- Added "Scrubrunner Mode" by placing a cork box for overworld star door clips for anyone attempting any% / low ISC / 0 Star :^) 



MORE COURSE DIFFERENCES
-----------------------

> Dice Domain: Added a coin indicator for "Hell Rider" and few coins on the lava isles + shorten the pillars height

> Concrete Jungle: Smaller change for "The Jungle Underside" and "The Caged Vine Tower" as it no longer requires the Vanish Cap

> Wallowing Wells: Star 1 now starts at the top (along stars 2-5) until Star 6 only does at the bottom

> Bowser's Park Party Fight: Made the corner section more noticeable to find 1/5 of the piranha plants + improved the walljump arch a bit

> Underground Slide: Made the Metal Cap Switch path much less rough than before

> Lava Pit of Inversion: Replaced the warps with cannons + removed strange collision floating in the highest point, relocated one of the stars

> Training Grounds (OW2): Improvement changes for the 2 tricky parkour stars, dying and exiting the course from pausing takes the player back to OW1 instead of OW2 (as pause exit in OW2 won't happen because it will crash the game)  

> Aerial Alpine: Small change for the floating ice slopes + removing bad collision around them

> Dusty Darkness: Blizzard effect is switched to falling snow + better fog visibility, improved the high-rise structure by sealing the crossovers in order to keep players from doing the wrong unintended way, small improvement on the timed boxes star

> Bogey Bayou: Added a safety net for leaving the Bubbas' pond, little new changes for "Hidden Furnace" & "Break Into The Mansion"

> Stalactite Cave: Small change for "Baby Swim" & "Cave Obstacle Course", removed the roadblock leading to the former main area, placed recovery hearts (which are represented by bubbles, sort of)

> Crumble Rumble Tower: "Chucks To Be You" is replaced with a total new star, renamed the star "Well-Hidden Search?" to "Under Your Feet", downscaled the tower's wall texture, sentient Monty Moles can now attack 

> Absolute Zeroasis: Improved "Forever Under Construction" by widening the walljump structure, lowered down the "Deep Sea Frostbite" section by flooding it in order to get rid of camera obstructions + extra health 1-UPs

> Nature Nocturne: Added safety extensions for "King Bob-omb's Night Out", "The Windmill's Challenge" & "Under the Grounds"

> Bowser's Tidal Tropics Fight: Reverted collision type on slopes and peaks, fixed collision on thin ledges + minor change on the central rock in both sides

> Quicksand Beach: Lowered down the "Quicksand Pit" section in order to get rid of camera obstructions, added scrolling effect on the quicksand

> Polluted Pond: The timed box switch spawns an arrow indicator out of boxes for "Back to the Hideout", flattened the slopes of "Tower of Fragility" & "Rise of the Sand Plateau" to avoid cheap false ledgegrabs, expanded a tiny bit of room on the longjump pillars of "Arch Enemies", updated the rooftops texture UV-mapping

> Cliff of Time: Optimized the wallkick section for "Art of Firsty" as well as relocating the timed box switch for "Pride and Greed", added 2 supportive platforms leading to the top

> Veninium-Sphere: EXTREME LITE MAKEOVER! Removed the quicksand entirely, added new navigation that skips the spawn section as necessary, relocated a couple objects and obstacles, small design improvements

> Delombru-Sphere: Same EXTREME LITE MAKEOVER treatment as Veninium-Sphere; new improvements for "Tower of the North" & "MDP, But Sweet"

> Bowser's Rainbow Realm: Improved the upper fire + lower quicksand rooms; smaller safe extensions in the metal room and outdoor basement section; the sideways crystals can be walked on instead of slippery, updated the hidden secret cap room, the red coin star spawns the player out instead of staying (due to area 2 unloading the reds from re-entering after the collect) + the outdoor cannons are open (for speedrun purposes) 

> Void of the East: Minor visual changes, improved the tiny lava pits a bit + added safer grounds for the hardest jumps

> Grandmaster's Goal: Updated the Metal Cap area section once more + removing the toxic gas, widened a few walljumping obstacles and platforms (VC, C8, C11 and C13)


v1.74.1 changes:
- Text redaction amongst the new changes
- Added a supply of 5 lives before the key fight pipes and Void of the East's entrance

> Wallowing Wells: Changed the hazard property for "Thwomps on Acid" + removed the boxes and added a important sign if you entered it by accident, improved the wooden scaffold and "Wall of Failure" a bit

> Aerial Alpine: Improved the windy path by being slightly wide to walk across

> Underground Slide: Added 2 safety nets: for the Metal Cap switch path and on the slide mid-way, improved the end of the slider star 

> Crumble Rumble Tower: Improved the "Well Hidden Search?" platform a bit

> Absolute Zeroasis: Added 2 boxes for "Flooded Relic", added a few moneybags for free coins

> Bowser's Park Party: Improved the walljump section at the beginning of both the level and the Key 1 fight

> Bowser's Tidal Tropics: Improved one of the timed box sections

> Cliff of Time: Fixed Big Boo's disappearance for "Boostergeist" rendering the star possible to collect

> Sea Salt Peaks:  Fixed a BS thing for "Metal Anchor" missing platforms due to draw distance with the switch

> Rainbow Realm: Improved the lower fire room a bit by increasing the size of the small platforms

> Grandmaster's Goal: Replaced the Chuckya with a spinning heart and removed a flamethrower at the C7/C2 section 



v1.74 changes:
- Added rotary D-pad cam out of frustration and sympathy
- Additional star in the Champion's Challenge area (Grandmaster's Goal) for the final total count being 155
- Swapped both Aerial Alpine and Underground Slide locations to make the Key 1 fight manageable with MC
- Updated the StarDisplay layout in adding the missing MC star and removing an unknown OW star
- Patched 5 new tweaks: *No Losing Cap*, *No Death Softlocks*, *No Cannon Rotation Limits*, *Increase Draw Distance Limit*, *Solid Objects Remain Visible*
- Patched the extended door requirement tweak to fix the door leading to the secret Vanilla castle and the Toad star from it
- Updated Aerial Alpine's entrance room
- Added an extra level entrance for Cliff of Time's 2nd area via the third overworld
- Most dialogues and signs have been fixed and redacted
- Changed the star doors' sprite and made the lock on key doors visible
- Conventional objects have been removed/updated/added/simplified

COURSE DIFFERENCES
------------------

> Dice Domain: "Scale The Tower" boxes and length are 90% simplified, fixed a couple geometry collision/properties

> Concrete Jungle: Removed the stupid Thwomp RNG gang, both "Human Catapult" and "The Jungle Underside" are simplified

> Wallowing Wells: New level spawn for stars 2-5: the player is now at the top to avoid doing the scaffold climb every time, added a special collision to prevent water clipping into the "Thwomps On Acid" room -- the star itself only appear in star 3

> Bogey Bayou: Removed a few Bubbas and the misleading toxic gas waterbox in the sewers

> Crumble Rumble Tower: slightly improved the last two platforms for "Rocky Road" to make the climb easier, updated a few collision properties 

> Absolute Zeroasis: changed the collision property for "Clumsy Pyramid", lowed the star a bit for easy grab

> Nature Nocturne: Fixed the wooden construction's collision mapping, removed one fire bullet off the boss fight, lowed down "The Windmill's Challenge" a bit for easy star grab, "Under the Grounds" secret is now visible

> Aerial Alpine: 3 of 8 reds are moved, reverted the shell-required slopes to the OG MC required slopes

> Underground Slide: Fixed one of the stars ID, added safety nets at the mid-end of the slide to prevent annoying deaths

> Bowser's Park Party: The perfect chain LJ star isn't encased in a box, changed the key fight music

> Bowser's Tidal Tropics: Fixed a few geometry collision/properties in the key fight, moved fewer enemies to prevent unexpectedly annoying deaths, updated the shell required slopes

> Polluted Pond: 3 of 8 reds of "Red Garbage" are slightly moved, extra timed boxes for "Back to the Hideout", updated the end of "Rise of the Sand Plateau" to prevent a star grab softlock, "Past Remnant" is simplified

> Cliff of Time: "Boostergeist" doesn't require killing all 5 Boo Buddies; the unused area pipe warp doesn't crash anymore, now takes to the main area (it's now an easter egg to players who use the instant level warp via StarDisplay) 

> Sea Salt Peaks: Made the sloped platform walkable instead of slippery + new platform at spawn for the Koopa race, both "Rescue the Penguins" and "Metal Anchor" sections are slightly improved, updated the waterbox's color and has no broken downwarp at the corners

> Veninium-Sphere & Delombru-Sphere: updated a few sections/obstacles and nerfed them due to inconsistent difficulty (100s and reds for the most part), added extra coins, moved around a couple reds and objects in both Spheres, improved the 3rd secret + fixed the wrongly placed 5th secret of "MDP, but Sweet"

> Rainbow Realm: improved the metal room's side path size a bit, red coins are cut down to 8 that some of which are now at the top (all due to the Bowser-type star spawner halfing the amount), one of the filler stars is now a 5-secret stars, changed the final fight music

> Grandmaster's Goal: added objects to fill empty spaces, removed the placement mistakes, updated the MC section by turning it into a short peril parkour + removed the green fog layer causing lag for GlideN64 users, the C10/C13 section is slightly improved



v1.0.1 changes:
- Fixed the OW2 door left open to be locked 
- Assigned Aerial Alpine's red coins as star 1 instead of 7 (along fixing the layout on that part)

