Here's a list of exclusive changes per Lugmillord's suggestions for the Lite Spheres improvement
I did some post-alterations apart that accompanies his good design ideas.
----------------------------------------------------
Veninium:
- The level has visual cracks to fit in the scenery + several design improvements
- Reordered the stars from bottom to top and renamed them in connection to their location
- Reduced the number of fire spewers, especially on small platforms
- A warp pad is added that skips the intro section by stars 2-3 [from Start to Kubus]
- "Tower of the South" is now star 1 and is easily accessible from the start
- Both "The Halls of Fate" and "Kubus Konnection" (stars 2 & 3) has some extensions that shortens the star grab fall.
- "Golden Rarity" (star 4) has the section quicksand-free + big improvement on the timed boxes part
- "Skyward Shatters" (star 5) has a different navigation pattern
- Moved certain red coins & objects at a noticeable spot
- New music track & new color palette & new Kubus/Sphere lore

Delombru:
- The level has more visual cracks to fit in the scenery, and a different naviagtion pattern make 
the level somewhat confusing 
- Reduced fire spewers at tougher sections 
- A warp is added that only leads straight to "MDP but Sweet" (star 5)
- Small improvement for "Unworldly Core" & "Dungeon Dominance" (stars 1 & 2)
- New mission gimmick for "Tower of the North" and "Hollow Artifact" (stars 3 & 4)
- Renamed the red coin star + moved certain red coins & objects at a noticeable spot
- New music track & new color palette & new Kubus/Sphere lore

