-- v1.0 --
	Initial release

-- v1.0.1 --
	Added indicators for multiple jumps in courses 2 and 4
	Fixed course 6 star 4 being impossible
	Fixed collision in the checkpoint path in course 6

-- v1.0.2 --
	Fixed collision issues in course 4 area 1 reds
	Added an indication to the course 4 tower red coin
	Added Komachi to overworld 2
	Officially named overworld 2 "Komachi's Junk Castle"
	Fixed camera issues in KJC veneno room
	Fixed collision issues in KJC crudelo room
	Added a palm tree to KJC, because checkpoints are broken af (palm tree's good enough)
	Recolored the pipes in KJC to make them look different from level entrances

-- v1.0.3 --
	Fixed the instant warp memes in KJC veneno room

-- v1.0.4 --
	Fixed the instant warps from the vanish cap stage
	Fixed collision issues in the cap stage
	Fixed death warp in Victory overworld
	Updated StarDisplay layout
	Moved the savestate indicator to the bottom right of the screen (needed for future updates)
	Made a jump in DDT c9 section more consistent

-- v1.0.5 --
	Replaced all 1 coin boxes in the game with 3 coin boxes
	Replaced the troll stars to progress in DDT with respawning troll star boxes
	Removed the QSLG chain in DDT c13 section
	Added a texture to the DDT c13 section invisible wall
	Fixed the skybox in DDT c11 section
	Added a sign to DDT explaining the level's mechanics
	Fixed the sign at the end of DDT
	Music no longer becomes more quiet when pausing, sleeping or c-up (fixes a volume bug in wav imports)
	Added an extra sign to the any% ending
	Changed some behind-the-scenes stuff to prepare for later updates
	Fixed most invisible walls in c3
	c6 first jump for stars 1 and 6 no longer requires a firsty

-- v1.0.6 --
	Surrounded the fly guys in c6s3 with lava to keep them in their intended spot
	Replaced the snufit in the QSLG to wallkick area in c6s3 with a quicksand pendulum
	Added an arrow lift to the unnecessarily precise wallkick in c6s3
	Added an object that sets your speed to 20 in the shell section of c6s3 (removes 4-5 frame perfect jumps)
	The slopes under c6 checkpoint are no longer slippery, therefore the arrow lift is also no longer needed
	Added a little message in file select screen
	The hack is now compatible with GlideN64. Thanks to aglab2!