Thanks to Praxko for the Star-Display Layout!
How to use the Layout: https://github.com/aglab2/SM64StarDisplay

---CHANGELOG---

v1.0:
-First Release

v1.1:
-fixed Transparency Problems in C9 and OW3

v1.2:
-fixed issues in C15:
	-replaced Homing Amps with regular Amps + added a Fire Spewer at the spot
	-replaced a Pushable Box with a breakable hidden box. Clearer route for first-time players
	-Star "Star in a Cube": Placed Shy-Guy lower. Cheese is still possible, but one has to lure the Shy Guy first.
	 The regular way will be much more attractive to take now.
-fixed issues in C11:
	-Star "3 Caps, 3 Jobs": placed the Star in the Wing-Cap section 400 units lower
-replaced a Homing Amp in C6 and C7
-Bowser 3 Fight: removed alot of the fire spewers and repositioned some of them a bit
-removed a left-over Goomba in Experimental World
-added a few more people to the credits
-fixed cam in C2
-fixed cam in C3
-changed up the Camera-Info Textbox in OW1




---Some Notes---
The aglab2-cam isn't included in v1.2, because it messes with the cam after exiting some Courses (Success or Failure).
Right when it gets Back to Lakitu-Cam, it does a fast and unexpected turn of the Camera (to the Overworlds default cam direction?).
This is especially notable when trying to re-enter such a unforunately-placed course in the Overworld.
This only happens when collecting exiting a Course with Lakitu-Cam. If the Course is exited with Mario-Cam, this bug does not appear.
It is not a huge Problem, but it's better to be avoided.
The Hack was created having only Vanilla Cam in Mind, so having no aglab-cam shouldn't be too big of an issue.
Suggestions on how to fix this Problem would be greatly appreciated though!