KING BOO'S REVENGE 2 (v1.0)
a Super Mario 64 hack by thebloody7 and sizzlingmario4
Original game by Nintendo

Setup:
You need an N64 emulator, most common one for playing SM64 hacks is
Project 64 (v1.6). You will need to go to Options > Settings > uncheck
"Hide advanced settings", then open the settings again, go to "Rom
Settings", set "Memory Size" to 8MB and "Counter Factor" to 1.

Credits:
Music sequences by pieordie1, MoskyTwoThousand, VanessaWolfe2015, FrozenEternalToaster,
Bubby64, Apioeus, Blazedy, and others on SMW central
Skelux: sm64 level importer, toad's tool 64
Pilzinsel64: sm64 text manager, sm64 tweaker
pieordie1 (sm64pie): the model for one of the game's secret levels (Crisis City), and helping
with some scrolling textures
Ap616: additional text proofreading

As well as everyone else who inspired us to continue working
on the game and provided some ideas and motivation.

This is a difficult/extreme romhack with 182 stars to collect. The
game was made with savestateless players in mind but you can choose
to play with or without them. You do not need to collect every star
to proceed through the game so don't feel discouraged if you get stuck
somewhere.

Included in this download you should see a file called "KING BOOS
REVENGE 2.sml". This is a star display file which can be used with
the Star Display program made by aglab2, which can be downloaded
here: https://github.com/aglab2/SM64StarDisplay . A tutorial/explanation
of the program can be found there as well.

Below is a list of who made which levels:
thebloody7:
Courses 1-4, 7, 8, 12-14
Overworlds 1 and 2
Bowser 2 and half of Bowser 3
Bowser 2 arena
4 other secret levels

sizzlingmario4:
Courses 5, 6, 9-11, 15
Overworld 3
Bowser 1 and half of Bowser 3
Bowser 1 and 3 arenas
2 other secret levels

One other secret course was modeled by pieordie1.

Changelog:

v1.1 (07/24/18):
-Changed death warps so they do not mess up the camera direction initially.
-Fixed an issue involving the collision map in course 10 (this caused half of 2
certain walls and a floor to be nonsolid when it should not be). Removed an
invisible wall in this section as well.
-Fixed glitched-out texture in course 11, other general improvements.
-Significantly lowered the start warps in course 3, spiritual ascension, and
haunted autumn forest so you do not have to wait ~10 seconds when entering
those levels.
-Removed an extra firespitter in crisis city (it was in the same place as another
one so they looked weird together).
-Updated 2 music sequences with newer versions of the same songs.
-Made the entrance warps for course 15 and variety dimension slightly bigger.

v1.0 (07/23/18):
Hack first released
