V1.0 (made by Lugmillord):
--Original release--

V1.1 to V1.4 (made by Lugmillord):
- "Day 1" hotfixes (v1.4 was released only two days after v1.0)

V1.5 (made by sm64pie):
- Fixed warps
- Maybe other, very minor changes?

V1.6 (made by Galaxtic):
- Added basic parallel Lakitu camera

V1.7 (made by LinCrash):
- Fixed more warps

V1.8 (made by LinCrash):
- Hotfix because of a slight mistake made in v1.7

V1.8 Fix (made by FrostyZako):
- Fixed the internal ROM name

V1.9 (made by ScrubSM64 a.k.a. daisukidaisy):
- Improved Sunny Beach with more blue coins
- Added the newest parallel Lakitu camera

V1.10 (made by FrostyZako):
- (Based on v1.8 Fix)
- C2: Gave dialogue to the sign near the level spawn
- C4: Relocated the red coin previously requiring to go through the sewer system
- C5: Added a return pipe (from act 2)
- C7: Added an alternate level spawn (act 3) [REMOVED in v1.10b]
- C9: Added 10 coins
- C10: Added a coin arrow to indicate the red coin on the cliff [REVISED in later versions]
- C11: Improved the level more thoroughly than v1.9 (this also means it has about 20 more coins now) [REVISED in v1.12]
- B1: Added a 1-up to improve the cannon shot
- MC: Fixed the toxic gas cam
- Removed the "Welcome to a new world" textbox (thanks to Pyro Jay)
- Retextured metal boxes
- Overhauled dialogue
- Applied patches: Newest parallel Lakitu camera, shell boxes respawn, fixed false ledgegrabs, better HUD, 1-ups heal Mario, cap music doesn't restart when grabbing a new cap, cap timer, blue coin switch preview, 8 frame wallkicks, increased swimming speed by 1.8x, increased ceiling climb speed

V1.10b (made by FrostyZako):
- C7: Removed the alternate level spawn due to unintended consequences, namely that you can get any star on any act, making the whole change and its concept questionable
- B1: Relocated the red coin on the tower to decrease repetitiveness

V1.11 (made by FrostyZako):
- C4: Added 10 coins among the bottom area to account for the fact that the reds mission does not intend you to go through the sewer area anymore
- C10: Redesigned the level and star missions (object-wise); Koopa is replaced because he commonly desynced [largely REVISED in v1.12 and its hotfixes]
- B3: Added a spinning heart and removed Heave-Hos as Lug desired in his Behind the Scenes video
- Glitched star doors are fixed (thanks to Pyro Jay)
- Moved coin counter to the left side of the HUD and centered the HP meter
- Fixed an issue with the cap music from an earlier patch (thanks to GmdDoesDMG)
- Replaced the themes of the VC stage and of Champion's Challenge because both were broken
- Retextured cork boxes (and the corresponding area in C4)
- Changed the Grand Star warp because the credits were broken and the cake screen never showed (thanks to ZenonX)
- Made it clearer that Sunny Beach does not have exactly 100 coins anymore
- Overhauled dialogue more extensively, and especially removed all text complaining about the camera and turned some of it into useful instructions on how to use aglab cam
- Restored and updated the Medal Challenges (see text file that comes with the hack)

V1.12 (made by FrostyZako):
- New title screen
- C3: Added a coin ring
- C7: Added another WC box specific to act 6
- C9: The level is now moved to Overworld 1, as was originally intended to be the case; added 5 coins
- C10: Rearranged the star missions and some objects in the level [largely REVISED with v1.12 Hotfix 2]
- C11: Added 34 coins to the level (compared to pre-v1.9)
- C12: Removed one of the Boos because Boos now give blue coins in every level
- C13: Centered the coin rings above the mountain peaks
- C15: Added a metal box to nerf the only jump Lug disliked in the level, according to his Behind the Scenes video
- B1: The stars now let you stay in the level
- B2: The stars now let you stay in the level; relocated the red coin near the Bowser pipe
- B3: Added a coin ring where the Heave-Hos were
- Slide: The red coin star lets you stay in the level
- OW2: Stars don't warp you anymore. Failure warp now leads back to OW1
- Original Overworld: Fixed the death warp
- Improved object placements across all levels of the hack (i.e. made them less off-center and more symmetrical)
- Improved some start warp rotations
- Properly grounded coin formations throughout the hack
- Added Mario camera from Star Road (Final version) [REMOVED with v1.12 Hotfix 1]
- Removed fall damage and changed the terrain type in C7
- Exit course now acts as a death warp
- Added tweaks: Sunshine silhouettes, increased draw distance for coin formations, slope fix, recover from slidekicks with B
- Fixed Yoshi because him trying to give 99 lives caused a softlock
- Updated Medal Challenges

V1.12 Hotfix 1 (made by FrostyZako):
- Reverted Mario camera
- Added a sign in C10 where Koopa used to be [REMOVED with v1.12 Hotfix 2]
- Disabled lower volume in C-Up mode (tweak by ShiN3)
- Added frame perfect sparkles (tweak by aglab2)

V1.12 Hotfix 2 (made by FrostyZako):
- C10: Restored level to its pre-v1.10 and made changes from there
-> Koopa desync is fixed; "The Other Power-Tower" is replaced with "Trials of the Hidden Cliff" and two red coins have been moved to make that work
(Compared to early v1.12, "The Other Power-Tower" is replaced with Koopa, rest is essentially the same)

V1.12 Hotfix 3 (made by FrostyZako):
- Version name is shown on file select (thanks to ShiN3)
- Level entry camera rotations now match Mario's facing angle (thanks to ZenonX)
- C1: Added a coin ring on one of the floating platforms
- C3: Removed the underwater shell
- C7: Whomp fight is made less evil; the WC box on act 6 is slightly moved
- C11: Indicated secrets with sparkles (credits to MrComit)
- C15: WC will now spawn on act 6 as well
- B2: Moved the failure warp from the fight closer to the pipe
- B3: Added a 150 star door alternative for star 151 (the original pipe is unchanged)
-> The original path to star 151 is now part of the Medal Challenges
- OW1: C9 warps are closer to the pipe; B1 fight exit warp is rotated
- OW2: Moved the RGB sign back into the flowers and moved the nearby red into its place
- Original OW: Fixed all unintended warps
- Improved the heights of !-Boxes in C1, C6 and C7
- The "no false ledgegrabs" tweak is removed
- Cap timer position is moved 10 units to the left
- Lowered the swim speed from 1.8x to 1.75x (the old values were not completely linearly matched anyways)
