Changes of V1.0.4
-------------------

General:
- Changed some textboxes

Course 1:
- Added 2 signs pointing towards the red coin area

Course 2:
- Changed some enemies

Course 4:
- Added visuals for the cannon and snowman star
- Adjusted some terrain
- Made the start and end of the slide less slippery
- Ice/Lava spots on the slide are now holes

Course 9:
- Changed the Shell Box to a Bumper

Course 11:
- Renamed star 4
- Changed the trerrain in the area of star 4
- removed the warp pad for star 4 and replaced it with a water current tunnel
- Added 15 coins to the level
- Added a sign for where to use the city vanish cap for
- removed the top most water level diamond

Big Run:
- Moved the Box Staircase closer to the start
- Renamed the Level to "WET-DRY CITY BIG RUN"

Course 12:
- Added a Staff Only door
- Made the start platform of the slide less slippery

Course 13:
- Added some visuals
- Replaced some of the green Switchboards with Bumpers

Course 15:
- Changed a bit of terrain

Key 1:
- Changed a few enemies 
- Added a heart at the end
- Fixed collision issues

Final Boss Level:
- Added more paintings
- Added a bit of terrain
- Made the climbable hill floor brighter

F-Zero Slides:
- You only take 1 unit of damage when falling into the pit now
- Updated Silence Slide Time

Ending Screen:
- Text now showes up sooner
- You can only press L to exit once all the text has shown up

Late Game (once you reach a certain about of stars):
- You only take 2 units of damage when falling into a pit or quicksand now
- Changed how ingame Star Display works

Changes of V1.0.3
-------------------

General:
- Fixed a few textboxes
- Updated the SM & DW Bro Slide Times 
- Added 0 star run related things
- Changed ingame star display to work with early Gray Switch
- Damage from being burned is now stopped when you fall into a pit and respawn

Course 3:
- Moved the 1st Note Block down a bit
- Added Visuals to the 1st Cannon

Course 5:
- Added a way to get back to the top of the mainsion once you fall down
- Changed the sign inside the mansion

Course 6:
- Lowered the ground under the quicksand in the water in the main sewer area
- Added a visual hint to the 2nd maze exit

Course 7:
- Fixed collision issues
- Added a pathway connecting the volcano entrance to the Big Bully area

Course 9:
- Fixed visual bugs
- Star 5 doesn't show up on Star 1 anymore
- Removed a Panel from Star 1
- The coin arrow in front of the first door now shows up on Star 5 and 6
- Made the platform with the vanish cap slippery so you can't respawn on it anymore
- Other small geometry adjustments

Castle 2nd Floor:
- Fixed broken collision of the potted plants 

Course 14:
- Replaced the Chuckyas at the top of Star 6 with rotating Amps 

Course 15:
- Moved the cannon bob-omb more to the center of the floor he is on
- Moved one of the reds to where the cannon Bob-Omb used to be
- Added Icons to the main platform pointing at the direction of all stars in the level
- Altered some of the Switch Block Pillars and other terrain

F-Zero Slides:
- Made the starting platforms less slippery

Ending 2:
- Fixed visual bugs


Changes of V1.0.2a
-------------------
- Removed the "Fixed a crash when FB emulation is on", as it caused problems with S and DW
- Added a bob-omb to course 4 talking about hats
- Fixed the new sign in course 1

Changes of V1.0.2
-------------------

General:
- Added another Layer to the ?-Warp Box Radar for being super far away from the Box
- Decreased the range at which the ?-Warp Box Radar will start to be more colorful (aka you need to be closer to boxes now for it to be more active)
- Fixed the weight of distance for the radar on the Y & Z axis
- Added a visual Sign that shows the radar states in the appropriate level
- Adjusted some broken textboxes
- Fixed a crash when FB emulation is on

Castle Ground:
- Moved the ?-Warp Box to be above the green house
- Turned around the star get/death warp of course 5

Castle Basement:
- Lowered the star requirement of the Course 6 door to 10 star instead of 12

Course 1:
- Koopa only shows up on Act 2 now
- There won't be any more metal balls spawning at the mountain on Act 2 (to avoid Koopa messing up)
- Adjusted the terrain on the mountain so Koopa can't get stuck anymore

Course 8:
- Increased Klepot's hitbox to make it easier to hit him

Course 11:
- Adjusted the size of the water box to fit the whole level
- Added pink arrows that point toward warp 2 and 3

Course 13:
- Removed the slope that made Koopa get stuck on sometimes
- Added arrows pointing towards the red coin area and the goal of the switch puzzle


Changes of V1.0.1
-------------------

General:
- Fixed Warp Block exit Warps in a few levels where they didn't give you a checkpoint

Course 8:
- Fixed missing collision

Course 12 Area 2:
- Inserted updated music that was forgotten to be put into the hack