Note: Courses 10 and 11 in particular have undergone notable changes. There are also significant
differences between versions 1.10/1.11 and 1.12 in their own right. This is because the changes
initially made to these levels were rather ambiguous while v1.12 made changes that ought to feel
more natural, and more in line to the original versions of the levels. Version 1.12 also notably
improves upon its predecessors in numerous other ways.


Combined changelog from v1.10 until v1.12 (made by FrostyZako):
- New title screen
- C2: Gave dialogue to the sign near the level spawn
- C3: Added a coin ring
- C4: Relocated the red coin previously intending the player to go through the sewer system. Added 10 coins among the bottom area to account for that
- C5: Added a return pipe (from act 2)
- C7: Added another WC box specific to act 6
- C9: The level is now moved to Overworld 1, as was originally intended to be the case; added 15 coins
- C10: Rearranged the star missions and some objects in the level; Koopa is replaced because he commonly desynced
- C11: Added 34 coins to the level
- C12: Removed one of the Boos because Boos now give blue coins in every level
- C13: Centered the coin rings above the mountain peaks
- C15: Added a metal box to nerf the only jump Lug disliked in the level, according to his Behind the Scenes video
- B1: The stars now let you stay in the level; added a 1-up to improve the cannon shot and relocated the red coin on the tower
- B2: The stars now let you stay in the level; relocated the red coin near the Bowser pipe
- B3: Added a spinning heart and removed Heave-Hos as Lug desired in his Behind the Scenes video. Added a coin ring where the Heave-Hos were
- MC: Fixed the toxic gas cam
- VC+CC: Replaced the themes because they were broken
- Slide: The red coin star lets you stay in the level
- OW2: Stars don't warp you anymore. Failure warp now leads back to OW1
- Original Overworld: Fixed the death warp
- Added the newest parallel Lakitu camera (credits to aglab2)
- Improved the HUD graphics
- Moved coin counter to the left side of the HUD and centered the HP meter
- Removed the "Welcome to a new world" textbox (thanks to Pyro Jay)
- Improved object placements across all levels of the hack (i.e. made them less off-center and more symmetrical)
- Improved some start warp rotations
- Properly grounded coin formations throughout the hack
- Overhauled dialogue; removed all text complaining about the camera and turned some of it into useful instructions on how to use aglab cam
- Added gameplay tweaks: Shell boxes respawn, infinite lives, 1-ups heal, 8-frame wallkicks, increased swimming speed, recover from slidekicks with B
- Retextured metal boxes and cork boxes
- Made blue coins preview when standing on the switch (thanks to ZenonX)
- Increased draw distance for coins
- Removed fall damage and changed the terrain type in C7
- Added a tweak with Sunshine-like silhouettes
- Added a tweak on slope physics and fixed false ledgegrabs
- Added a tweak so that cap music doesn't restart with a new cap
- Added a cap timer
- Exit course now acts as a death warp
- Glitched star doors are fixed (thanks to Pyro Jay)
- Fixed Yoshi because him trying to give 99 lives caused a softlock
- Changed the Grand Star warp because the credits were broken and the cake screen never showed
- Restored and updated the Medal Challenges (see text file that comes with the hack)
Hotfix changes:
- Reverted Mario camera, added sign in C10, disabled lower volume in C-Up mode, added frame perfect sparkles 


Special thanks go to aglab2, jesusyoshi54, ZenonX, Redmat527, Pyro Jay, ShiN3, MrComit and others for creating, providing and/or helping with patches.


Super Mario 74 made by Lugmillord