-- v1.0 --
	Initial release

-- v1.0.1 --
	Added indicators for multiple jumps in courses 2 and 4
	Fixed course 6 star 4 being impossible
	Fixed collision in the checkpoint path in course 6

-- v1.0.2 --
	Fixed collision issues in course 4 area 1 reds
	Added an indication to the course 4 tower red coin
	Added Komachi to overworld 2
	Officially named overworld 2 "Komachi's Junk Castle"
	Fixed camera issues in KJC veneno room
	Fixed collision issues in KJC crudelo room
	Added a palm tree to KJC, because checkpoints are broken af (palm tree's good enough)
	Recolored the pipes in KJC to make them look different from level entrances

-- v1.0.3 --
	Fixed the instant warp memes in KJC veneno room

-- v1.0.4 --
	Fixed the instant warps from the vanish cap stage
	Fixed collision issues in the cap stage
	Fixed death warp in Victory overworld
	Updated StarDisplay layout
	Moved the savestate indicator to the bottom right of the screen (needed for future updates)
	Made a jump in DDT c9 section more consistent

-- v1.0.5 --
	Replaced all 1 coin boxes in the game with 3 coin boxes
	Replaced the troll stars to progress in DDT with respawning troll star boxes
	Removed the QSLG chain in DDT c13 section
	Added a texture to the DDT c13 section invisible wall
	Fixed the skybox in DDT c11 section
	Added a sign to DDT explaining the level's mechanics
	Fixed the sign at the end of DDT
	Music no longer becomes more quiet when pausing, sleeping or c-up (fixes a volume bug in wav imports)
	Added an extra sign to the any% ending
	Changed some behind-the-scenes stuff to prepare for later updates
	Fixed most invisible walls in c3
	c6 first jump for stars 1 and 6 no longer requires a firsty

-- v1.0.6 --
	Surrounded the fly guys in c6s3 with lava to keep them in their intended spot
	Replaced the snufit in the QSLG to wallkick area in c6s3 with a quicksand pendulum
	Added an arrow lift to the unnecessarily precise wallkick in c6s3
	Added an object that sets your speed to 20 in the shell section of c6s3 (removes 4-5 frame perfect jumps)
	The slopes under c6 checkpoint are no longer slippery, therefore the arrow lift is also no longer needed
	Added a little message in file select screen
	The hack is now compatible with GlideN64. Thanks to aglab2!

	(v1.0.6a) - Restored the death floor in c6


-- v1.0.7 --
	The aforementioned object in course 6 should now actually set your speed to 20 instead of 335 million.
	Moved the checkpoint reset near KJC entrance to near course 4 entrance cause it makes more sense there.
	Changed the first jump in course 6 star 3 path to replace precision by complexity.
	Changed a few other minor things in course 6 star 3 path.
	Rebalanced course 6 star 2.
	Added collision fixes to course 6 star 6.
	Removed the invisible wall in course 2.
	Added a path to 4-2 that doesn't require unlocking the cannon.
	Patched a few funny cheeses.
	Removed the invisible walls in the green room of KJC.
	Added orange diffuse shading to course 5.
	Added yellow ambient and purple diffuse shading to course 6.
	Fixed GLideN64 issues in DDT c9 section and any% ending.
	Made the visuals in the 100% ending star a bit less painful.

-- v1.0.8 --
	Added a Congregation jumpscare to course 6.
	Adjusted the goomba bounces in course 6 star 3 so that none of the goombas jump, and so that the goombas
	further into the star are no longer broken.
	Replaced two of the flamethrowers in the shell red coin path in course 6 with heave hos.
	Changed the enemy placements inside the "house" in course 1 to fix a game crash.
	Removed a pipe that wasn't intended to be there in B3 entrance.
	100% ending fight now works on ANGLE GLideN64.
	Removed all intentional invisible walls in course 5.
	Adjusted the high tower after the warp in course 5 to account for the cheese that has been found.
	Moved a couple red coins in course 5 to account for the previous two changes.
	Fixed the warps in Crumb Climb.
	Adjusted the any% ending fight to allow for a Bowser quick kill.

	(v1.0.8a) - Fixed checkpoint code being overwritten by goomba position data.